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- Seamless wood texture in substance painter software#
- Seamless wood texture in substance painter professional#
Seamless wood texture in substance painter software#
The seamless integration between Substance Designer and Substance Painter facilitated a smooth texturing workflow, enabling me to leverage the strengths of both software effectively. These filters and masks allowed me to enhance the texture and details of the props, resulting in unique and captivating textures for each asset.īy utilizing custom masks in Substance Designer, I was able to optimize my texturing workflow in Substance Painter and gain better control over the final appearance of the textures.
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These powerful tools and software played a crucial role in realizing my creative vision, facilitating an efficient and expressive process.ĭuring the texturing process, I also used Substance Designer to create custom filters and masks.
Seamless wood texture in substance painter professional#
DaVinci Resolve: For video montage and editing, I turned to DaVinci Resolve, enabling the seamless blending of footage and adding a professional touch to the final presentation.Quixel Megascans: The extensive library of high-quality props, foliage, and textures provided by Quixel Megascans enriched my project and saved me valuable time and effort.Its real-time lighting capabilities allowed me to fine-tune the environment and witness instant results. Unreal Engine 5: I leveraged the power of Unreal Engine 5 for custom shaders, set dressing, level creation, and final renders.Substance Designer: I used Substance Designer to create custom tools for Substance Painter and develop unique materials.Its comprehensive toolset and efficient baking capabilities brought my environment to life. Substance Painter: This software played a pivotal role in texturing assets and achieving stunning material finishes.Marvelous Designer: To achieve realistic cloth simulations for the clothes and bags, I turned to Marvelous Designer, to enhance the authenticity of my creations.Rizom UV: This tool proved invaluable for UV unwrapping the Nanite meshes, simplifying the process and ensuring optimal texture placement.ZBrush: I relied on ZBrush for sculpting and adding additional details to my high-poly models.Its versatility allowed me to handle multiple aspects of the project efficiently. Blender: It served as my go-to tool for modeling, UVs, blockouts, rigging, and animation of the Baba Yaga building.Here’s a glimpse into the key tools I employed: I utilized a range of powerful tools and software to bring my complex environment art project to life.
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